Witch from brave says fortnite1/17/2024 ![]() ![]() What's more, you won't want to the Witch Queen's campaign is full of memorable fights that feel a lot more akin to Destiny 2's best content, like raids and dungeons. There's not a great way to cheese your way through any of the encounters. Shooter players often ways to "cheese" their way through tough fights, but what's great about the Legendary campaign is how much it'll push you out of your comfort zone, forcing you to keep moving to find bethind ter cover and identify important threats. When Lightbearers show up, they change everything. These are fights that feel different from anything Destiny 2 has yet thrown at players, not only because these enemies fight like players do, but because they often feel equal in threat to what you bring to the table. When they bust out a Super move, you must get out of the way and adjust your strategy to cope. On Legendary, every encounter with one of these enemies makes you stop in your tracks. ![]() It's full of battles against tough foes, particularly the new Hive Lightbearers, which are enemies that wield a lot of the same abilities as players. The difficulty really plays into how strong the campaign's design is. Veteran players in particular have a lot of great tools to work with in this campaign, like Exotics such as Gjallarhorn or Arbalest, but even still, you're going to be tested. Bungie seems to have balanced this campaign perfectly, however-you have the tools to defeat your enemy, but not the overwhelming power to devastate them. Without the aid of teammates to back you up, handle targets, or revive you if you die, you really have to stay on your toes on Legendary. They require you to use all the tools at your disposal and force you to keep moving, keep assessing the battlefield, and keep prioritizing threats and eliminating enemies to keep yourself from getting overwhelmed. On Legendary difficulty, however, The Witch Queen's campaign takes on the best aspects of high-quality shooters and their tougher difficulties, like you might see in Bungie's Halo games. They don't require matchmaking, and while you can take a team into them, they're never especially taxing. Now Playing: Opinion: The Witch Queen Is Destiny 2's Best Campaign Yetĭestiny story campaigns are always content you can play solo. ![]() It's the perfect feeling for a Destiny campaign, and if you feel like challenging yourself, you should absolutely try it-alone.īy clicking 'enter', you agree to GameSpot's It's enough of a handicap that you stop feeling like an unstoppable super-soldier who wields space magic, and start feeling like you're facing the serious, world-ending threats the game is always talking about. The tougher mode adds modifiers that take away your radar and make you more susceptible to getting clawed to death, and limits your Power level to make all the enemies you fight that much stronger. You can play the entire campaign on the classic difficulty, but if you want to push yourself, there's also the Legendary difficulty. This problem highlights one of the best things about The Witch Queen. In cases like that, it hardly feels like you just saved the solar system. You might go up against a skyscraper-sized Hive worm god, but you thrash it on your own after about 10 minutes of fighting. Over the years, Bungie's games have always made story campaigns some of their more approachable content for casual players, whether alone or with a group, and because of this, they tend to be too easy. One of the problems with the story campaigns in Destiny and Destiny 2 is that they always talk about their villains as grandiose, high-stakes threats, but they rarely are. ![]()
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